Dispatch flagship tool
Crime-Type Stat Guide
Compare all 11 ECrimeType values using average stat shapes from extracted call instances.
Mechanics-checkedRuns locallyShared playthrough
11 verified ECrimeType values
Crime type → recommended stat shape
Priority axes
Vigor + Combat
7 calls include failure injury data.
- Combat average4.4
- Vigor average4.9
- Mobility average4.3
- Charisma average2.1
- Intellect average2.3
Example calls
- Episode 1 · Negotiate with Hostage Takers!
- Episode 2 · Museum Robbery
- Episode 2 · Juvenile Pickpocket at Large
- Episode 2 · BP_Scenario_HeroEvent_Flambae
- Episode 3 · Lightningstruck Strikes Again
Invisigal's Ear to the Ground reveals call type and slot count; use this profile to choose the axes worth covering before the full call appears.
Rules used
Crime types are tendencies, not substitutes for the visible call graph
- Profiles are aggregated from FModel level instances.
- Priority axes are the two highest average requirements for that crime type.
- Ear to the Ground makes the type useful before the full call is revealed.
Verified crime types
Dispatch quick answer
Choose one of the 11 extracted ECrimeType values to compare its average five-axis shape, injury frequency, and representative calls.
- Choose a crime typeSelect the type revealed by the call or by Ear to the Ground.
- Review priority axesUse the two highest average requirements as an early roster filter.
- Verify the actual callOpen the mission calculator when the complete five-axis graph becomes visible.
What does Crime-Type Stat Guide cover?
Choose one of the 11 extracted ECrimeType values to compare its average five-axis shape, injury frequency, and representative calls.
